Players Tips & Suggestions
 
Triggers and Scripts
Zmud Autoassist
Zmud Comm Window
Zmud ARCHERY script
Zmud CHARGE script
AoC Client Trigs by Andur
 
Game Tips
The Admonitions of Sharfor
Clantown Advice for Clanleaders
Spread Advice
Crafting (by Pravus)
Beginner's Warzone Map
 
Zone Help
Zone Walkthroughs
Labyrinth Guide - Ver 4. June 2009
separated gate links coming soon! -nyv
   - Main Lab Tips
   - Gate 1
   - Gate 2
   - Gate 3
   - Gate 4
   - Gate 5
   - Gate 6
   - Gate 7
   - Gate 8
   - Gate 9
   - Gate 10
   - Gate 11
   - Gate 12
   - Gate 13
Lab Guide download (txt format)
Anasi's Archery Script (for ZMud)

Many thanks to Anasi for this script!

Available aliases are: lastvolley, allvolleys, and resetstats. I have the script set to work with regular arrows and LBOW, but some adjustments would have to be made for sylvan arrows and that sort of thing.

#CLASS {ARCHERY}
#ALIAS lastvolley {
#math parried (@volleyarrow - @currenthits - @volleymiss)
clans Last volley: @volleyarrow arrows nocked, hit @currenthits, @parried parried/dodged, total of @volleydam damage, average of @arrowavg an arrow for those that landed.
}
#ALIAS allvolleys {
#math arrowpercent (@hits/(@totalarrow * 100))
#math totalparried (@totalarrow - @hits - @miss)
#math volleyavglanded (@hits/@volleys)
#math volleyavg ((@totalarrow/@volleys ) + 1)
#math arrowtotalavg ((@totaldam/(@hits) + 1))
clans I have shot @volleys volleys for a total of @totalarrow arrows nocked and @totaldam damage. I've hit @hits and missed @miss times with @totalparried parried/dodged, average of @volleyavg arrows nocked, average of @volleyavglanded landed, and @arrowtotalavg damage an arrow.
}
#ALIAS resetstats {
arrowavg=0
arrowpercent=0
arrowtotalavg=0
currenthits=0
hits=0
miss=0
totalarrow=0
totaldam=0
totalparried=0
volleyarrow=0
volleyavg=0
volleyavglanded=0
volleydam=0
volleymiss=0
volleys=0
}
#VAR arrowavg {0}
#VAR arrowpercent {}
#VAR arrowtotalavg {} {0}
#VAR totalarrow {0}
#VAR totaldam {0}
#VAR totalparried {0}
#VAR volleyarrow {0}
#VAR volleyavg {}
#VAR volleyavglanded {}
#VAR volleydam {0}
#VAR volleymiss {0}
#VAR volleys {0}
#VAR hits {0}
#VAR currenthits {}
#VAR miss {0}
#TRIGGER {You point a} {
#add volleys 1
currenthits=0
volleydam = 0
volleyarrow = 0
volleymiss = 0
}
#TRIGGER {You nock a} {
#add totalarrow 1
#add volleyarrow 1
#math arrowavg ((@volleydam/(@currenthits) + 1))
}
#TRIGGER {as it hits its mark! ~[(%d)~]} {
#add totaldam %1
#add volleydam %1
#add currenthits 1
#add hits 1
#math arrowavg ((@volleydam/(@currenthits) + 1))
#math arrowtotalavg ((@totaldam/(@hits) + 1))
#math volleyavg ((@totalarrow/@volleys) + 1)
}
#TRIGGER {a regular wooden arrow misses} {
#add miss 1
#add volleymiss 1
}
#TRIGGER {a sparking, golden arrow misses} {
#add miss 1
#add volleymiss 1
}
#CLASS 0